Devoted Talks

Character customization that sells - with Tramell Isaac | Devoted Speakeasy E06 by Ninel Anderson


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Want to learn how to build scalable character customization pipelines without spending your entire project budget ? Want to learn new tricks on how to create valuable content that players actually want to buy? Want to learn how PlanetSide2 and Team Fortress uses community efforts to create customizable content, increase engagement and spend less money? Want to learn how to become a successful Lead Artist?   


In E06 of Devoted Speakeasy, join host Ninel Anderson as she chats with Tramell Isaac, currently the Vice President of Art at IllFonic, whose Art Direction credits include the Fallout series, Planetside 1/2, Duke Nukem Forever, Lawbreakers and Predator: Hunting Ground.

(0:58): Game production steps from the very first day
(3:06): Character customization tips and tricks
(4:02): Building unique distinguish character factions  
(7:31): Creating valuable and sellable content  
(9:03): How to find out what your users want to buy 

(13:17): Involving community into building content  

(15:26): Budgeting character customization
(21:45): Career choices and recommendations
(27:00): What makes a great artist
(29:07): DO’s and DON’T’s in becoming a Lead Artist
(33:42): Lead artist: creating content VS management

#devotedSpeakeasy #gaming #gameart #gameartist #gamecharacter #gameartproduction
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Devoted TalksBy Devoted Studios

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