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Character death makes for a better game. I recap the recent article on Wobblies & Wizards, telling why I believe running a lethal game makes for a better game. I address a few perspectives that I feel misunderstand why it is an element of the game we should not avoid, and how it makes the game more interesting, gives it more depth and engages players.
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Character death makes for a better game. I recap the recent article on Wobblies & Wizards, telling why I believe running a lethal game makes for a better game. I address a few perspectives that I feel misunderstand why it is an element of the game we should not avoid, and how it makes the game more interesting, gives it more depth and engages players.