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This week, Chris welcomes Chris Vlaha, Unreal Engine Technical Artist on The Wingfeather Saga Animated Series and a key creative force behind bringing Ban Rona to life in Season 4. Working at the intersection of artistry and technology, Chris plays a vital role in shaping character performance, movement, and emotion inside Unreal Engine, collaborating closely with artists and animators to turn creative intent into real-time execution. In this episode, he shares behind-the-scenes insights into developing Ban Rona, problem-solving within a cutting-edge animation pipeline, and what excites him most about the future of The Wingfeather Saga.
All episodes of Season 3 are now streaming on Angel!
To watch The Wingfeather Saga, visit: wingfeathersaga.com
Follow The Wingfeather Saga on Instagram, YouTube, and Facebook: @wingfeathersaga
A Shining Isle Production
Theme Music: “Lively Tavern” by Alexander Nakarada — licensed under CC BY 4.0.
By Shining Isle ProductionsThis week, Chris welcomes Chris Vlaha, Unreal Engine Technical Artist on The Wingfeather Saga Animated Series and a key creative force behind bringing Ban Rona to life in Season 4. Working at the intersection of artistry and technology, Chris plays a vital role in shaping character performance, movement, and emotion inside Unreal Engine, collaborating closely with artists and animators to turn creative intent into real-time execution. In this episode, he shares behind-the-scenes insights into developing Ban Rona, problem-solving within a cutting-edge animation pipeline, and what excites him most about the future of The Wingfeather Saga.
All episodes of Season 3 are now streaming on Angel!
To watch The Wingfeather Saga, visit: wingfeathersaga.com
Follow The Wingfeather Saga on Instagram, YouTube, and Facebook: @wingfeathersaga
A Shining Isle Production
Theme Music: “Lively Tavern” by Alexander Nakarada — licensed under CC BY 4.0.