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Following a desperate lead given by their enemy, our heroes find a town frozen and time and encased in crystal.
Reeling from all that has happened, our heroes attempt to recover, while one tries to find their escape.
Somehow surviving the experience of the Mid-Season Finale, Jasper tries to understand what had just transpired while showing dedication to his goal.
After losing the fire and water stones to Strahd, our heroes are given a slim chance to recover the fire stone and give the Isle of Mist a fighting chance at survival.
What is the role of a shepherd? Should they force their flock towards the truth, towards peace, even if their sheep may protest?
Is it truly the role of a sheep to be shepherded?
The deal goes poorly, and our heroes must fight for themselves and others as they find themselves up against a new but very old threat.
Our heroes, shortly after their ordeal within the Headquarters of the Defenders of the Deep, are recruited by a familiar face to fulfill their promise from the Emerald Plains.
Finding themselves as captors of Wave, our heroes experience an illusion that changes one of them, possibly forever.
As our heroes deal with the water stone in Shellrock, events are happening in the place they first visited, and a unknown human man is making his move.
Our heroes, shaken by their rests, head in search of the final stone. Sadly, they find no further respite in a town they hoped to be simple.
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