In this episode:
[00:48]-New and Notes (13.051 Update, Great Maxon Survey, Magic Snow) [09:56]-Intro to Physical Render Sampling [11:51]-Optimizing Sampling and Shading Subdivisions / Shading Error Threshold [23:02]-Multipliers: Bluriness, Shadow and Ambient Occlusion Subdivisions / Identical Noise Distribution [27:20]-Motion Blur [40:30]-Progressive and Fixed Sampling [49:00]-Indirect Illumination and Global Illumination with Physical Render [61:25]-Q&A / Closing Notes
Hosts: Rick Barrett, Patrick Goski