
Sign up to save your podcasts
Or


Our five wanderers have followed the sound of chanting to a sub-basement and discovered a disturbing ritual chamber. As they discover more, they get a sinking feeling and decide to investigate more of the house in search for solutions: Either something to sacrifice in their place or weapons to kill whatever lurks in the chamber.
Using the story of Curse of Strahd as a foundation, we're changing things up by turning up the horror elements, using the Savage Worlds system and setting our story in a noir dark city.
Beginning and Ending track: "Dead Wrong" by Jeremy Blake
Additional Sound Effects from Pixabay
By Thousand Faces / Ethan BrandtOur five wanderers have followed the sound of chanting to a sub-basement and discovered a disturbing ritual chamber. As they discover more, they get a sinking feeling and decide to investigate more of the house in search for solutions: Either something to sacrifice in their place or weapons to kill whatever lurks in the chamber.
Using the story of Curse of Strahd as a foundation, we're changing things up by turning up the horror elements, using the Savage Worlds system and setting our story in a noir dark city.
Beginning and Ending track: "Dead Wrong" by Jeremy Blake
Additional Sound Effects from Pixabay