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The provided sources offer an overview of computational design software development, emphasizing the integration of data design principles. They explore various development environments and tools, such as Unity for cross-platform deployment and Three.js/Babylon.js for web-based 3D graphics, alongside fundamental concepts like design process pipelining and event handling. The materials also discuss the importance of building personal software libraries and the philosophical underpinnings of a computational designer, stressing continuous learning and meta-cognition to challenge conventional approaches. Ultimately, the content aims to guide students in applying these concepts to develop and distribute meaningful software for their design projects.
https://namjulee.github.io/njs-lab-public/work?id=2025-introductionToDesignComputation
The provided sources offer an overview of computational design software development, emphasizing the integration of data design principles. They explore various development environments and tools, such as Unity for cross-platform deployment and Three.js/Babylon.js for web-based 3D graphics, alongside fundamental concepts like design process pipelining and event handling. The materials also discuss the importance of building personal software libraries and the philosophical underpinnings of a computational designer, stressing continuous learning and meta-cognition to challenge conventional approaches. Ultimately, the content aims to guide students in applying these concepts to develop and distribute meaningful software for their design projects.
https://namjulee.github.io/njs-lab-public/work?id=2025-introductionToDesignComputation