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Adventurers and world-builders alike will be thrilled as Gold Mountain Games joined us to talk through The Saltreach Isles. Rob and Tim joined us to discuss their upcoming campaign, the world-building behind it, and whether the recent changes to the OGL will affect it. We also talk about their personal opinions on the changes to the OGL.
Here's a sample of the full show notes - make sure to click through and check them out.
Content Warning
We talk about the recent (at the time of recording) changes to the Open Game License (or OGL) in this episode, and both Rob and Tim have very closely held opinions about those recent changes. They are two very passionate table-top gamers, and we wanted to keep their opinions on the matter in-tact. The only editorialising we did was bleep the odd swear word - of which there were only two or three.
Please listen responsibly.
Show Notes
Jay covered the intro in this episode:
From active timer battling to zombie slaying, Waffling Taylors covers all kinds of gaming and beyond.Gold Mountain Games
A discussion about Gold Mountain Games, their table-top RGPs and the personal thoughts of both Tim and Rob on the recent changes to the OGL couldn't have happened without first discussing what Gold Mountain Games are and what they do:
Yeah, absolutely cool. We've got a couple of one shots out and we've also got a settings book. We can go into a bit more detail about that later on, I think, but yeah table-top RPGs is what we do.But they're not just another TTRPG company, as Tim explained:
And we like to approach everything from a very professional mindset. Right. So as much as we're all still fans that are playing the games and really wanting to make this a fully realized company and everything else, we're still working with artists and writers on professional, contract level work in order to make certain that our visions are as clear and concise and as awe inspiring as possible for the end users once they get the products.But what about the people behind Gold Mountain Games? First Rob:
I'm Rob. I'm the owner and executive director of Gold Mountain Games.And Tim:
So my name is Tim. I am one of the directors at Gold Mountain Games.What's The Saltreach Isles Isles All About?
Discussion turned to that of their new campaign (due out soon) called "The Saltreach Isles", and it's amazing just how much world-building the team at Gold Mountain Games has put into this campaign:
The Saltreach Isles is a massive archipelago world. We've got 24 islands ranging from kind of big central, kind of multiple kind of species and empires on them. We've got tiny little islands that have a one group may occupy more than one of them.Whilst the game uses the typical creatures and species you might find in most DnD fantasy campaigns, the team have spent the time to really think about why the creatures should exist:
And for me, I really wanted to do everything I could to make certain that they felt like there was a reason for them being in this world other than like, hey, I made a monster throw it against your players. Every creature I wrote has a reason for being there.And Rob went on to talk about how they are creating deep culture and lore around the histories of the different species, and the factions within them. The team behind the game have also thought very clearly about diversity and inclusion in creating this campaign.
..one of the other things we've tried to do, and I think we've been very successful with it, is we've tried to be very open and accepting and inclusive with our writing.5
22 ratings
Remember that you can always get in touch with us on our Discord server, Facebook page, on Twitter, or with our Contact page.
Adventurers and world-builders alike will be thrilled as Gold Mountain Games joined us to talk through The Saltreach Isles. Rob and Tim joined us to discuss their upcoming campaign, the world-building behind it, and whether the recent changes to the OGL will affect it. We also talk about their personal opinions on the changes to the OGL.
Here's a sample of the full show notes - make sure to click through and check them out.
Content Warning
We talk about the recent (at the time of recording) changes to the Open Game License (or OGL) in this episode, and both Rob and Tim have very closely held opinions about those recent changes. They are two very passionate table-top gamers, and we wanted to keep their opinions on the matter in-tact. The only editorialising we did was bleep the odd swear word - of which there were only two or three.
Please listen responsibly.
Show Notes
Jay covered the intro in this episode:
From active timer battling to zombie slaying, Waffling Taylors covers all kinds of gaming and beyond.Gold Mountain Games
A discussion about Gold Mountain Games, their table-top RGPs and the personal thoughts of both Tim and Rob on the recent changes to the OGL couldn't have happened without first discussing what Gold Mountain Games are and what they do:
Yeah, absolutely cool. We've got a couple of one shots out and we've also got a settings book. We can go into a bit more detail about that later on, I think, but yeah table-top RPGs is what we do.But they're not just another TTRPG company, as Tim explained:
And we like to approach everything from a very professional mindset. Right. So as much as we're all still fans that are playing the games and really wanting to make this a fully realized company and everything else, we're still working with artists and writers on professional, contract level work in order to make certain that our visions are as clear and concise and as awe inspiring as possible for the end users once they get the products.But what about the people behind Gold Mountain Games? First Rob:
I'm Rob. I'm the owner and executive director of Gold Mountain Games.And Tim:
So my name is Tim. I am one of the directors at Gold Mountain Games.What's The Saltreach Isles Isles All About?
Discussion turned to that of their new campaign (due out soon) called "The Saltreach Isles", and it's amazing just how much world-building the team at Gold Mountain Games has put into this campaign:
The Saltreach Isles is a massive archipelago world. We've got 24 islands ranging from kind of big central, kind of multiple kind of species and empires on them. We've got tiny little islands that have a one group may occupy more than one of them.Whilst the game uses the typical creatures and species you might find in most DnD fantasy campaigns, the team have spent the time to really think about why the creatures should exist:
And for me, I really wanted to do everything I could to make certain that they felt like there was a reason for them being in this world other than like, hey, I made a monster throw it against your players. Every creature I wrote has a reason for being there.And Rob went on to talk about how they are creating deep culture and lore around the histories of the different species, and the factions within them. The team behind the game have also thought very clearly about diversity and inclusion in creating this campaign.
..one of the other things we've tried to do, and I think we've been very successful with it, is we've tried to be very open and accepting and inclusive with our writing.