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com.oculus.metacam-20250522-064124-0.mp4 exploration on scale


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exploration on scale, the purpose here to to either be very precise (e.g. marginalia as shown just above) or have a big picture perspective or make far way objects reachable directly (no laser) WHILE maintaining the spatial layout

think Gulliver or Alice in Wonderland

we can select which objects are affected by scaling and which are not
typically here we

  • manipulable objects
  • outside environment
  • and we do not

    • UI
    • tools we interact with
    • this is just a suggestion though, not technical limitations.

      testable at https://companion.benetou.fr/index.html?username=q2_scale_test
      that's the relevant code, so here again relatively compact

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