And Now For Something Completely Machinima

Completely Machinima Interview: John Gaeta, The Matrix


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Completely Machinima blog post to show notes and links - https://completelymachinima.com/2022/02/17/completely-machinima-interview-with-john-gaeta/

Time Stamps -

3.32 Backstory to Matrix Awakens Experience

 

10.01 Game vs Experience

 

12.00 World building The Matrix

 

18.11 Why PS5 and Xbox X/S?

 

21.36 Bullet time – again!

 

26.04 Awakens as a time capsule – remaking the virtual Neo

 

29.03 Multi-modal storytelling is the future

 

33.06 Storytelling and AI

 

37.00 Real time vs cinema – a cross-over moment

 

39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements

 

49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book

 

52.10 The role of Nvidia’s Omniverse platform

 

54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!

 

1.08.00: Red or Blue?

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And Now For Something Completely MachinimaBy Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

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