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Music in video games has been described as stories with no dialogue instead choosing to engross the player in a rich narrative with beautiful sounds both orchestral and otherwise. In this episode of Indie Insight, Odhrán sat down with the composer of Omno and The Falconeer, Benedict Nichols to talk all about music composition, its evolution and where he started.
Check out Benedict here:
►Twitter: https://twitter.com/BNicholsMusic
Our Socials:
►Twitter: https://twitter.com/GamingSandbox_
►Facebook: https://www.facebook.com/GamingSandbox
►Instagram: https://www.instagram.com/gamingsandbox_/
►LinkedIn: https://www.linkedin.com/company/gaming-sandbox/?viewAsMember=true
By Gaming SandboxMusic in video games has been described as stories with no dialogue instead choosing to engross the player in a rich narrative with beautiful sounds both orchestral and otherwise. In this episode of Indie Insight, Odhrán sat down with the composer of Omno and The Falconeer, Benedict Nichols to talk all about music composition, its evolution and where he started.
Check out Benedict here:
►Twitter: https://twitter.com/BNicholsMusic
Our Socials:
►Twitter: https://twitter.com/GamingSandbox_
►Facebook: https://www.facebook.com/GamingSandbox
►Instagram: https://www.instagram.com/gamingsandbox_/
►LinkedIn: https://www.linkedin.com/company/gaming-sandbox/?viewAsMember=true