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In this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Intro
00:38 Abstract
01:31 My single sentence summary
01:48 Paper introduction
04:47 Design
08:54 Discussion
10:49 Conclusion
11:48 Lingering questions and thoughts
12:01 I'm curious how this model would have differed if the analysis was based on the process rather than the product
13:28 How might the model differ if it also accounted for code that was initially include or attempted, but ultimately removed from the final product?
14:11 How might educators use this model in combination with ipsative assessments?
15:45 How might this model account for variances in complexity evident across the different patterns and mechanics?
16:51 How could a model like this account for sophistication evident with the efficiency of code?
17:50 Outro
4.9
77 ratings
In this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Intro
00:38 Abstract
01:31 My single sentence summary
01:48 Paper introduction
04:47 Design
08:54 Discussion
10:49 Conclusion
11:48 Lingering questions and thoughts
12:01 I'm curious how this model would have differed if the analysis was based on the process rather than the product
13:28 How might the model differ if it also accounted for code that was initially include or attempted, but ultimately removed from the final product?
14:11 How might educators use this model in combination with ipsative assessments?
15:45 How might this model account for variances in complexity evident across the different patterns and mechanics?
16:51 How could a model like this account for sophistication evident with the efficiency of code?
17:50 Outro