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In this episode I unpack Lee et al.’s (2011) publication titled “Computational thinking for youth in practice,” which provides examples of how middle and high school youth engage in computational thinking and introduces the “use-modify-create” framework (a three-stage progression through computational thinking).
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Introduction
00:42 Abstract
01:27 My one sentence summary
01:57 Questions that guide this article
02:10 Paper introduction
04:34 Three domains of use-modify-create
04:44 Domain 1: Modeling and simulation
06:30 Domain 2: Robotics
08:29 Domain 3: Game design and development
12:25 Supporting growth in computational thinking
13:30 Use-modify-create
14:36 Lingering questions and thoughts
14:49 How much time should someone spend using, modifying, and creating before moving to another stage and who gets to determine when a learner moves between stages?
17:44 What happens if we design an experience that intentionally flips or changes the ordering of the stages?
19:21 Outro
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In this episode I unpack Lee et al.’s (2011) publication titled “Computational thinking for youth in practice,” which provides examples of how middle and high school youth engage in computational thinking and introduces the “use-modify-create” framework (a three-stage progression through computational thinking).
Click here for this episode’s show notes.
How to Get Started with Computer Science Education
━━━━━━━━━━━━━
00:00 Introduction
00:42 Abstract
01:27 My one sentence summary
01:57 Questions that guide this article
02:10 Paper introduction
04:34 Three domains of use-modify-create
04:44 Domain 1: Modeling and simulation
06:30 Domain 2: Robotics
08:29 Domain 3: Game design and development
12:25 Supporting growth in computational thinking
13:30 Use-modify-create
14:36 Lingering questions and thoughts
14:49 How much time should someone spend using, modifying, and creating before moving to another stage and who gets to determine when a learner moves between stages?
17:44 What happens if we design an experience that intentionally flips or changes the ordering of the stages?
19:21 Outro