#CSK8 Podcast - A podcast for computer science educators

Computational Thinking for Youth in Practice


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In this episode I unpack Lee et al.’s (2011) publication titled “Computational thinking for youth in practice,” which provides examples of how middle and high school youth engage in computational thinking and introduces the “use-modify-create” framework (a three-stage progression through computational thinking).

Click here for this episode’s show notes.

How to Get Started with Computer Science Education

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00:00 Introduction

00:42 Abstract

01:27 My one sentence summary

01:57 Questions that guide this article

02:10 Paper introduction

04:34 Three domains of use-modify-create

04:44 Domain 1: Modeling and simulation

06:30 Domain 2: Robotics

08:29 Domain 3: Game design and development

12:25 Supporting growth in computational thinking

13:30 Use-modify-create

14:36 Lingering questions and thoughts

14:49 How much time should someone spend using, modifying, and creating before moving to another stage and who gets to determine when a learner moves between stages?

17:44 What happens if we design an experience that intentionally flips or changes the ordering of the stages?

19:21 Outro

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#CSK8 Podcast - A podcast for computer science educatorsBy Jared O'Leary

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