A Book that explains the algorithms used in modern computer graphics. It covers topics from basic ray tracing and rasterization to more complex techniques like lighting, reflections, and texture mapping. The book is written in a clear and concise style, using pseudocode to illustrate the algorithms, and provides many examples to help readers understand the concepts. It is intended for students and professionals with an interest in computer graphics, and provides a solid foundation for further exploration of this fascinating field.
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