Synthetica: Synthesis on Design

Computing Machinery and Intelligence


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Alan Turing's 1950 paper, "Computing Machinery and Intelligence," proposes the "Imitation Game" (now known as the Turing Test) to assess a machine's ability to exhibit intelligent behavior indistinguishable from a human's. The paper then examines various objections to the possibility of thinking machines, addressing arguments from theology, mathematics, consciousness, and human limitations. Turing counters these objections, arguing that the limitations of machines are not inherently insurmountable and that a machine could, in principle, be programmed to pass the Imitation Game. Finally, he explores the concept of learning machines, suggesting that mimicking a child's mind and educating it might be a more effective approach than trying to directly replicate an adult mind.

Please note that the podcast covers key points from the source with synthetic voices, which may have glitches. It’s a reflective, not comprehensive, interpretation.

Turing, A. M. (2009). Computing Machinery and Intelligence. In R. Epstein, G. Roberts, & G. Beber (Eds.), Parsing the Turing Test (pp. 23–65). Springer Netherlands. https://doi.org/10.1007/978-1-4020-6710-5_3



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Synthetica: Synthesis on DesignBy Synthetic Synthesis