Mastering Retention

Constructing a monetization plan


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- 1:19 What got Jakub Remiar into video games?

- 4:17 Does he utilize his background in psychology when designing a video game?

- 7:16 What is the best way to get a game to global launch?

- 13:13 When is the best time to do a play test?

- 19:50 Is a PNG approach a good way to innovate?

- 27:36 When should you start thinking about monetization?

- 30:39 Battle Passes

- 32:35 Using LiveOps to test your content treadmill during soft launch.

- 35:45 Ideal launch timeline.

- 38:37 Signs you need to kill your game.

- 42:44 How to keep more players around longer.

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Mastering RetentionBy UserWise

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