
Sign up to save your podcasts
Or


In this episode of Bonfire Conversations, I sit down with composer and sound designer Mick Gordon for an in-depth conversation about his career, creative process, and approach to music.Mick Gordon is best known for his work on video games such as DOOM, DOOM Eternal, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Prey, and Killer Instinct. His music for the DOOM franchise helped redefine how heavy music functions in interactive media and earned widespread industry recognition, including Best Music at The Game Awards 2016. His work has since influenced films, trailers, and games across the industry.In this conversation, Mick reflects on his childhood and early influences in Australia, the path that led him to composing, and key turning points in his career. He discusses his philosophy of “change the process, change the outcome,” perfectionism, working under pressure and deadlines, and how he approaches finding a distinct creative voice in an evolving industry. The discussion also touches on his recent work on Routine and the design decisions behind its soundscape.The episode concludes with Penny for Your Thoughts, a lighter segment exploring Mick’s influences, favorites, and broader reflections on creativity.Bonfire Conversations is a podcast focused on the creative mind—how artists think, adapt, and evolve across disciplines.🎧 Available on YouTube and all major podcast platforms🔔 Subscribe for more conversations with filmmakers, composers, game creators, and artistsChapters:0:00 Introduction & Welcome0:07 Mick Gordon's Career Overview1:46 Understanding the Mick Gordon Phenomenon2:06 Childhood in Australia3:17 The Australian Landscape & Imagination4:10 Play, Exploration & Creativity5:06 Video Games as Escape6:25 Early Musical Influences7:47 The Synesthetic Experience of Music9:20 Connecting with His Father Through Music11:36 The Thunderbirds Blues Band13:47 The Golden Rule: Audience First14:08 Finding Opportunities in Gaming15:02 Luck Meets Preparation16:20 AI vs Human Creativity19:42 Finding Your Voice20:05 The Artist's Paradox: Solitude & Connection22:30 Music as a Shared Language25:28 It's No Longer Mine Once I Ship It26:39 Why AI Copies Fail27:42 Change the Process, Change the Outcome28:35 Facing Fear & Insecurity30:35 Brian Eno's Oblique Strategies31:27 Using Contrasts in Music34:01 Practice & Experimentation34:50 Daily 30-Minute Sound Design Practice36:30 Building Your Sound Library38:48 The Perfectionism Question39:28 Tools & Consistency44:27 Fame & Recognition45:05 How Fame Has Affected His Work46:43 Personal Connection to Games49:43 The Weird Nature of Fame51:25 Routine: A 12-Year Passion Project52:18 The Journey of Routine (2012-2024)55:33 Doing Everything Yourself57:03 Sound Design in AAA Games58:30 Charles Dean: The Sound Design Mentor1:00:04 BFG Division - A Case Study1:01:12 Game Audio vs Film Music1:02:01 Wilbert Roget & 19 Years of Friendship1:03:43 The Hardest Emotion to Express1:04:48 Wolfenstein: Personal Emotional Moments1:06:30 Why Do You Still Make Music?1:07:21 Music as Default1:09:15 Top Five Favorite Films1:32:39 Sketches vs Perfect Versions1:33:41 The Only Thing They Fear Is You: Mockup Success1:34:35 Trent Reznor's One-Day Recording Philosophy1:35:27 Great Songs Appear Out of Nowhere1:35:52 It's 30 Years of Preparation in One Day1:36:03 Dream Questions You've Never Been Asked1:37:37 Closing Remarks & Gratitude#mickgordon #doom #interview
By Hamidreza Nikoofar5
44 ratings
In this episode of Bonfire Conversations, I sit down with composer and sound designer Mick Gordon for an in-depth conversation about his career, creative process, and approach to music.Mick Gordon is best known for his work on video games such as DOOM, DOOM Eternal, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Prey, and Killer Instinct. His music for the DOOM franchise helped redefine how heavy music functions in interactive media and earned widespread industry recognition, including Best Music at The Game Awards 2016. His work has since influenced films, trailers, and games across the industry.In this conversation, Mick reflects on his childhood and early influences in Australia, the path that led him to composing, and key turning points in his career. He discusses his philosophy of “change the process, change the outcome,” perfectionism, working under pressure and deadlines, and how he approaches finding a distinct creative voice in an evolving industry. The discussion also touches on his recent work on Routine and the design decisions behind its soundscape.The episode concludes with Penny for Your Thoughts, a lighter segment exploring Mick’s influences, favorites, and broader reflections on creativity.Bonfire Conversations is a podcast focused on the creative mind—how artists think, adapt, and evolve across disciplines.🎧 Available on YouTube and all major podcast platforms🔔 Subscribe for more conversations with filmmakers, composers, game creators, and artistsChapters:0:00 Introduction & Welcome0:07 Mick Gordon's Career Overview1:46 Understanding the Mick Gordon Phenomenon2:06 Childhood in Australia3:17 The Australian Landscape & Imagination4:10 Play, Exploration & Creativity5:06 Video Games as Escape6:25 Early Musical Influences7:47 The Synesthetic Experience of Music9:20 Connecting with His Father Through Music11:36 The Thunderbirds Blues Band13:47 The Golden Rule: Audience First14:08 Finding Opportunities in Gaming15:02 Luck Meets Preparation16:20 AI vs Human Creativity19:42 Finding Your Voice20:05 The Artist's Paradox: Solitude & Connection22:30 Music as a Shared Language25:28 It's No Longer Mine Once I Ship It26:39 Why AI Copies Fail27:42 Change the Process, Change the Outcome28:35 Facing Fear & Insecurity30:35 Brian Eno's Oblique Strategies31:27 Using Contrasts in Music34:01 Practice & Experimentation34:50 Daily 30-Minute Sound Design Practice36:30 Building Your Sound Library38:48 The Perfectionism Question39:28 Tools & Consistency44:27 Fame & Recognition45:05 How Fame Has Affected His Work46:43 Personal Connection to Games49:43 The Weird Nature of Fame51:25 Routine: A 12-Year Passion Project52:18 The Journey of Routine (2012-2024)55:33 Doing Everything Yourself57:03 Sound Design in AAA Games58:30 Charles Dean: The Sound Design Mentor1:00:04 BFG Division - A Case Study1:01:12 Game Audio vs Film Music1:02:01 Wilbert Roget & 19 Years of Friendship1:03:43 The Hardest Emotion to Express1:04:48 Wolfenstein: Personal Emotional Moments1:06:30 Why Do You Still Make Music?1:07:21 Music as Default1:09:15 Top Five Favorite Films1:32:39 Sketches vs Perfect Versions1:33:41 The Only Thing They Fear Is You: Mockup Success1:34:35 Trent Reznor's One-Day Recording Philosophy1:35:27 Great Songs Appear Out of Nowhere1:35:52 It's 30 Years of Preparation in One Day1:36:03 Dream Questions You've Never Been Asked1:37:37 Closing Remarks & Gratitude#mickgordon #doom #interview