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This is it — the final confrontation in our Curse of Strahd mini-campaign.
Elric remains trapped within Lament, the cursed soul-devouring blade of Strahd von Zarovich, while the rest of the party has been brought back from death to make their final stand. Reunited, but not whole, the heroes prepare for the ultimate assault on Castle Ravenloft.
Outside, Thrabok — Aniphi’s father — leads a daring distraction with a group of freed prisoners and defiant servants, giving the adventurers their only chance to reach Strahd before all hope collapses. For the second time in this arc, we play in person, bringing the emotion, energy, and chaos of live tabletop combat to this epic finale.
By Nick MarlattThis is it — the final confrontation in our Curse of Strahd mini-campaign.
Elric remains trapped within Lament, the cursed soul-devouring blade of Strahd von Zarovich, while the rest of the party has been brought back from death to make their final stand. Reunited, but not whole, the heroes prepare for the ultimate assault on Castle Ravenloft.
Outside, Thrabok — Aniphi’s father — leads a daring distraction with a group of freed prisoners and defiant servants, giving the adventurers their only chance to reach Strahd before all hope collapses. For the second time in this arc, we play in person, bringing the emotion, energy, and chaos of live tabletop combat to this epic finale.