Script Lock

Courtney Woods & Ari Martinez


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We've returned with a more focused episode on the Ghost of Yotei, and we're joined by Courtney (Senior Writer on Yotei, previously a Lead Writer & Narrative Director on Star Wars: Knights of the Old Republic remake for Aspyr Media, and a Writer on Bioware's Dragon Age: Inquisition: The Descent, and Star Wars: The Old Republic: Knights of the Fallen Empire) and Ari (Senior Writer on Yotei, and previously a Narrative Director at Postcard Game Studio, Writer on Guerilla's Horizon Forbidden West, Narrative Designer at Capcom, and teacher of game writing at Vancouver Film School) to discuss the relationship between theme parks and game design, Ghost of Yotei’s open world design, the narrative tool developed for the game, exposition rules, their relationship with design, making weapon tutorials more resonant, what makes ideas worthy for games as opposed to other mediums, not getting lost in the details of a game, and some of their favorite people they’ve worked with.

 

Stuff We Talked About

GDC 2026: Flipping the Script: Overhauling Sucker Punch's Writing Pipeline for 'Ghost of Yotei' (GDC vault members only)

Sucker Punch's other talks from GDC 2026

 

Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita

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Script LockBy Max Folkman, Nick Folkman

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