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#381: In this episode of GT Radio, Josué, Lara, and Link dig into the increasingly popular idea of cozy games and whether they actually help with emotion regulation—or if the term itself is doing more marketing work than therapeutic work. Sparked by Josué’s search for ways to calm and regulate his nervous system, the conversation explores whether certain games function similarly to meditation, grounding exercises, or flow-state activities.
The team quickly discovers that “cozy” is a slippery concept. While the term often refers to a soft aesthetic, gentle pacing, or low-stakes mechanics, personal experience matters far more than genre labels. Games that calm one person may stress out another depending on context, life circumstances, sensory tolerance, and personal associations. As an example, Josué shares how Unpacking, often described as cozy, became actively distressing while he was preparing for a real-life move.
Throughout the discussion, the hosts compare distraction versus intentional regulation, flow state versus narrative immersion, and low-stakes mechanics versus emotionally heavy themes. They examine how accessibility options, difficulty sliders, and player-controlled pacing can transform a game’s emotional impact. The group also highlights research showing that games can support emotion regulation—but often in ways that depend more on the player than the game itself.
From power-washing simulators to cult management, card games, farming sims, and short narrative adventures, the episode ultimately reframes the question. Instead of asking “What is a cozy game?” the better question becomes “What kinds of games help you feel more regulated, grounded, or restored?”
Characters / Media Mentioned:
Themes / Topics Discussed:
Relatable Experiences:
Join the conversation on the GT Forum at https://forum.geektherapy.org, or connect with the Geek Therapy Network on Discord, Mastodon, and other platforms linked at https://geektherapy.org.
What games help you regulate your emotions—or unexpectedly stress you out?
How do you know when a game is helping you cope versus just distracting you?
By Geek Therapy Network#381: In this episode of GT Radio, Josué, Lara, and Link dig into the increasingly popular idea of cozy games and whether they actually help with emotion regulation—or if the term itself is doing more marketing work than therapeutic work. Sparked by Josué’s search for ways to calm and regulate his nervous system, the conversation explores whether certain games function similarly to meditation, grounding exercises, or flow-state activities.
The team quickly discovers that “cozy” is a slippery concept. While the term often refers to a soft aesthetic, gentle pacing, or low-stakes mechanics, personal experience matters far more than genre labels. Games that calm one person may stress out another depending on context, life circumstances, sensory tolerance, and personal associations. As an example, Josué shares how Unpacking, often described as cozy, became actively distressing while he was preparing for a real-life move.
Throughout the discussion, the hosts compare distraction versus intentional regulation, flow state versus narrative immersion, and low-stakes mechanics versus emotionally heavy themes. They examine how accessibility options, difficulty sliders, and player-controlled pacing can transform a game’s emotional impact. The group also highlights research showing that games can support emotion regulation—but often in ways that depend more on the player than the game itself.
From power-washing simulators to cult management, card games, farming sims, and short narrative adventures, the episode ultimately reframes the question. Instead of asking “What is a cozy game?” the better question becomes “What kinds of games help you feel more regulated, grounded, or restored?”
Characters / Media Mentioned:
Themes / Topics Discussed:
Relatable Experiences:
Join the conversation on the GT Forum at https://forum.geektherapy.org, or connect with the Geek Therapy Network on Discord, Mastodon, and other platforms linked at https://geektherapy.org.
What games help you regulate your emotions—or unexpectedly stress you out?
How do you know when a game is helping you cope versus just distracting you?