
Sign up to save your podcasts
Or


Villains are key to almost every D&D campaign, and they’re at the core of a lot of adventure planning. So what makes a good villain? This episode we dive into that topic, discussing some of our favorite villains from D&D, comic books, and movies and what we can learn from those examples.
Then, we dive into building a villain in one of Joe’s campaigns. We discuss the logistics of building a campaign around a big bad, and go through a series of questions that can help you craft a villain.
This episode contains spoilers for players in Joe’s Sunday campaign.
By Joe Crook and Kagan RiedelVillains are key to almost every D&D campaign, and they’re at the core of a lot of adventure planning. So what makes a good villain? This episode we dive into that topic, discussing some of our favorite villains from D&D, comic books, and movies and what we can learn from those examples.
Then, we dive into building a villain in one of Joe’s campaigns. We discuss the logistics of building a campaign around a big bad, and go through a series of questions that can help you craft a villain.
This episode contains spoilers for players in Joe’s Sunday campaign.