
Sign up to save your podcasts
Or
How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create “Crankin’s Time Travel Adventure,” the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita’s seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!
5
6464 ratings
How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create “Crankin’s Time Travel Adventure,” the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita’s seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!
3,382 Listeners
4,802 Listeners
2,093 Listeners
1,056 Listeners
624 Listeners
129 Listeners
310 Listeners
334 Listeners
2,046 Listeners
1,132 Listeners
218 Listeners
465 Listeners
20 Listeners
62 Listeners
6 Listeners