Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect
This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.
Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect
This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.