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Carl, Eric, and James discuss ideas on how to make combat and fights in RPGs more interesting and engaging for players regardless of the game system. They offer advice around four pillars-maps, enemies, victory conditions, and narrative aspects. Thank you to a listener for a cool stuff found this week!
00:00 - Introduction - Fun talk about 150th episode of Tabletop Tango and Jame’s campaigns
09:55 - Cool Stuff Found: https://www.drivethrurpg.com/product/391108/Backstory-Cards-for-Foundry-VTT?manufacturers_id=17009
16:40 - Main Topic
Visit us at https://masteringtherpg.com and mail [email protected] for comments and questions!
By Carl DavisCarl, Eric, and James discuss ideas on how to make combat and fights in RPGs more interesting and engaging for players regardless of the game system. They offer advice around four pillars-maps, enemies, victory conditions, and narrative aspects. Thank you to a listener for a cool stuff found this week!
00:00 - Introduction - Fun talk about 150th episode of Tabletop Tango and Jame’s campaigns
09:55 - Cool Stuff Found: https://www.drivethrurpg.com/product/391108/Backstory-Cards-for-Foundry-VTT?manufacturers_id=17009
16:40 - Main Topic
Visit us at https://masteringtherpg.com and mail [email protected] for comments and questions!