EnterVR

Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew


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Hello listeners! On today's show I speak with James Andrew from Pixelrouter.
Here is a preview of some of the cool things we talked about:
33 Intro - Comic Con Rhode Island and Gamestop
3:30 Experiencing Zone
5:00 Innovating with player scores to improve experiencing.
7:00 My score has now been beaten by James Andrew himself with 165,000 points.
10:40 Balancing out game mechanics to make the game fair and fun.
13:20 Generating the game in real time.
15:52 Diversifying game environments by taking inspiration from music.
17:51 The goals for the soundtrack of the game.
18:40 A music video, comic book and arcade experience merge powers to form ZONE.
20:00 How many hours of game play can you
21:00 What will make vr experiences good? Will it be mostly content or hardware?
24:00 How do you know how much to charge for vr experiences?
26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR?
29:00 What will influence adoption rate the most?
31:00 Reactions to Zone
32:00 Showing Zone to a more mature generation.
33:40 The ideal input device for Zone.
37:00 The Story behind Zone.
39:00 How many levels to expect on the first release. The reasoning behind the monetization model.
41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together.
47:00 The trouble with major league gaming and how Zone plans on solving it.
47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James.
49:00 Getting Zone working on Gear VR.
50:20 The profits potential of the desktop platform for virtual reality.
52:00 Are Nintendo and Microsoft paying attention
52:20 The influence of patents on the
53:30 Any concerns of addiction to Zone?
56:30 What is the worst thing you can do with VR?
58:00 Zone Arena in the works.
59:54 What would an ideal relationship with the platforms makers look like?
1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony's competitive advantage in the VR market.
1:04:00 The rise of VR arcades.
1:06:00 Will there be a public demo of Zone?
1:07 Closing thoughts and how to stay in touch.
Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!
Keep in touch with the links below:
https://twitter.com/pixelrouter
http://pixelrouter.com/
https://www.youtube.com/watch?v=m45qzLYpvX0
https://www.youtube.com/watch?v=AuijxHh1q68
https://soundcloud.com/entervr/rift-wars-is-like-being-inside
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