This week on Critical Arcade, Dave and Nick set aside their usual chaos and step into something far more serene — Journey, the meditative, wordless adventure from thatgamecompany. Gone are the guns, gadgets, and dialogue trees. Instead, they don flowing red robes, a magical scarf, and head off into the endless desert toward a distant, glowing mountain that seems to call to them from across time itself.
As they slide gracefully down golden dunes, leap across crumbling ruins, and soar through ancient halls bathed in light, the pair begin to uncover fragments of a fallen civilization — and maybe even a bit about themselves. Along the way, they might encounter another silent traveler: a mysterious figure who could be a friend, a guide, or simply another soul on their own path. No words, no usernames, no voice chat — just connection through movement, music, and the occasional joyful chirp.
But will Dave manage to stay quiet long enough to appreciate the moment, or will he start demanding a jetpack upgrade? And can Nick resist the urge to interpret every glowing mural like he’s on a conspiracy podcast? Join them as they float, sing, and occasionally get lost in the sands of Journey, where the destination may be the mountain, but the real adventure lies in how you get there — and who you share it with.
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