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We’re sorry everyone, but this will be our last upload.
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
This week, we play the sports ball. Or snake ball? Actually just kind of snake. Anyway, join us as we pilot our Serpents and see if we can defeat our opponent. How does our first snake game on the Game Boy fare? Listen to find out.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Nov 1990
00:00 - Introduction
03:59 - Mechanics
20:27 - Aesthetics
36:25 - Quiz
48:30 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
We are ninjas. Can we defeat all the enemies? Do we get soft locked by not having progression items? Join to find out as we talk about Ninja Boy on the Game Boy.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Nov 1990
00:00 - Introduction
04:08 - Mechanics
21:32 - Aesthetics
37:14 - Quiz
48:59 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
This week, we are discovering the ancient art of playing with stone, or something. We tackle probably our first proper analogue for a board game on the Game Boy with Ishido the Way of Stones. Join us to see if we know what we’re doing and if we are better than the CPU.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Nov 1990
00:00 - Introduction
04:40 - Mechanics
23:33 - Aesthetics
39:55 - Quiz
53:21 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
Join us for a take on an NES classic. We are playing Disney’s Ducktales on the Game Boy. We also have a super fun guest; TheLetterTen. Tune in to see what our thoughts are on this classic game.
Find Ten:
https://holdonletmesave.podbean.com/
https://bsky.app/profile/theletterten.gay
https://thecosmiccircus.com/author/tensky/
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Nov 1990
00:00 - Introduction
06:31 - Mechanics
27:17 - Aesthetics
41:51 - Quiz
54:54 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
Let’s blow some bubbles! This week we try to get our favorite bubble out of the castle. Do we make it? Join us to find out what obstacles stand in our way with Bubble Ghost on the Game Boy.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Nov 1990
00:00 - Introduction
04:03 - Mechanics
18:53 - Aesthetics
36:00 - Quiz
46:41 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
We float away on a journey to save our brother with Balloon Kid on the Game Boy. Tune in to see our thoughts on the platformer from Nintendo.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Oct 1990
00:00 - Introduction
04:22 - Mechanics
23:15 - Aesthetics
35:24 - Quiz
47:12 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
Join the magic show with Snoopy. This is a nice quick episode where we are talking about Snoopy’s Magic Show on the Game Boy. Do we love it? Do we hate it? Listen to find out.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Oct 1990
00:00 - Introduction
05:58 - Mechanics
21:34 - Aesthetics
35:31 - Quiz
47:20 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
We hunt a bunch of Momos that obviously turn into peaches. Just come listen to our thoughts on Mr. Chin’s Gourmet Paradise for the Game Boy.
Join us as we discuss the background, mechanics, aesthetics, maybe some interesting facts, and plenty of our own opinions.
Game Release (US): Oct 1990
00:00 - Introduction
06:02 - Mechanics
23:40 - Aesthetics
39:45 - Quiz
50:04 - Outro
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
For this Selects we dive into Jeff’s take on Void Stranger. This is an interesting Sokoban style game with a lot of hidden gems.
Check out our Patreon for monthly newsletters: https://www.patreon.com/CriticalDMGPod
You can subscribe to Critical DMG anywhere that you find your podcasts, as well as on YouTube! Follow us on our Bluesky, and email your questions, comments, and concerns to [email protected]. Find more information here: https://criticaldmgpod.neocities.org/
Find Toni's original Game Boy games here: https://astoryinpieces.itch.io/
And her Game Boy YouTube videos here: https://www.youtube.com/@astoryinpieces
The intro and outro music are "Jacks DX" and "I'll Bee There", respectively, by TipTopTomcat (edited for length). Sound effects also by TipTopTomcat, licensed under the Creative Commons CC-BY 4.0 license.
Critical DMG provides review commentary and discussion protected by the Fair Use clause of the United States Copyright law. Nintendo and Game Boy content is copyright and/or trademark of Nintendo Co., Ltd or its original creator. Critical DMG is in no way affiliated with or endorsed by Nintendo or any of its subsidiaries, employees, or associates, and makes no claims to own Nintendo or any of the copyrights or trademarks related to it.
Copyrighted content used in Critical DMG is used in accordance with the Fair Use clause of the United States Copyright law. Any queries should be directed to [email protected].
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