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Al and Drexy talk to Dan, solo developer of Imperium, a spiritual successor to the 1995 cult classic Ascendancy. They cover the game's modular ship design, hybrid real-time/turn-based combat, 21 alien species, a rebuilt diplomacy system, and an honest look at how AI tools made a six-and-a-half-month solo passion project possible.
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
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Reddit: https://www.reddit.com/r/CriticalMoves
Critical Moves examines strategy games through weekly Friday episodes and the occasional video essay. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Critical Moves hits episode 100. To mark the milestone, Al is joined by regular co-hosts Drexy and Jack for a big debate on generative AI in game development, plus a special guest: Ben, known to many as Battlemode.
The panel gets into whether AI is good or bad for the games industry, why developers at GDC are growing more worried about it every year, whether players actually notice or care if a game was made with AI, and where the real ethical line sits between using a tool and stealing someone's work. Along the way: the Shadow Empire AI art controversy, the Clair Obscur: Expedition 33 story, Stardock as an AI power user, and what happens to art when you can no longer tell if a human made it.
Thanks for sticking with us for a hundred episodes. If you enjoyed the show, like, subscribe, and share it with someone who needs convincing.
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
Spotify: https://criticalmovespodcast.com/spotify
Apple: https://criticalmovespodcast.com/apple
Amazon: https://criticalmovespodcast.com/amazon
Discord: https://criticalmovespodcast.com/discord
Facebook: https://www.facebook.com/criticalmovespodcast
Twitter: https://twitter.com/CriticalMoves_
Instagram: https://www.instagram.com/criticalmovespodcast
Reddit: https://www.reddit.com/r/CriticalMoves
Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Jack hosts this week with Drexy and Joe as they run through a stack of strategy adjacent announcements from Gamescom and BlizzCon. Topics include Lego Skylines, Paradox's new post apocalyptic title Afterworld, the surprise reveal of Humankind 2 and its civilization switching mechanic compared to Civilization VII's recent anniversary update, Tom Clancy's Rainbow Six Tactics (aka SixCom), Ubisoft's Heroes of Might and Magic III remake, Warcraft III Reforged's new campaign, a wave of Blizzcon reveals including Starcraft and Diablo 5, War for Westeros, Worms Galactic Tactics, Transport Fever, Conquesta and more Total War: Warhammer 40,000 chatter.
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
Spotify: https://criticalmovespodcast.com/spotify
Apple: https://criticalmovespodcast.com/apple
Amazon: https://criticalmovespodcast.com/amazon
Discord: https://criticalmovespodcast.com/discord
Facebook: https://www.facebook.com/criticalmovespodcast
Twitter: https://twitter.com/CriticalMoves_
Instagram: https://www.instagram.com/criticalmovespodcast
Reddit: https://www.reddit.com/r/CriticalMoves
Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Alejandro Nunez is building The Last General entirely alone: a massive scale RTS where you command thousands of troops with high level strategic orders, then jump into any tank, plane or drone in first or third person whenever you want. We sat down with him to talk about the game's rapid rise to 158,000 wishlists, the FPV and kamikaze drones inspired by the war in Ukraine, why early access has slipped from 2025 to May 2027, and what's eaten up that extra time. We also get into the twelve fictional nations, their asymmetric designs, the campaign structure, and yes, whether there will be nukes.
https://store.steampowered.com/app/2566700/The_Last_General/
https://discord.com/invite/thelastgeneral
https://www.thelastgeneral.com
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
Spotify: https://criticalmovespodcast.com/spotify
Apple: https://criticalmovespodcast.com/apple
Amazon: https://criticalmovespodcast.com/amazon
Discord: https://criticalmovespodcast.com/discord
Facebook: https://www.facebook.com/criticalmovespodcast
Twitter: https://twitter.com/CriticalMoves_
Instagram: https://www.instagram.com/criticalmovespodcast
Reddit: https://www.reddit.com/r/CriticalMoves
Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back.
Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4, Zero Space and a wave of indie and double-A releases.
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
Spotify: https://criticalmovespodcast.com/spotify
Apple: https://criticalmovespodcast.com/apple
Amazon: https://criticalmovespodcast.com/amazon
Discord: https://criticalmovespodcast.com/discord
Facebook: https://www.facebook.com/criticalmovespodcast
Twitter: https://twitter.com/CriticalMoves_
Instagram: https://www.instagram.com/criticalmovespodcast
Reddit: https://www.reddit.com/r/CriticalMoves
New face on the pod. Drexy joins us for the first proper sit-down — where he came from, how he got into strategy games, and why he reckons 4X is quietly dying on its feet. We get into what actually makes a 4X a 4X, whether genre-blending is the only way forward, Civ 7's troubles, the rise of the solo dev, AI in game development, and the mechanics the genre keeps getting wrong. Drexy's been playing and thinking about strategy games for longer than he'd care to admit, and knows the genre inside out.
More from Critical Moves Podcast:
Web: https://criticalmovespodcast.com
Forum: https://criticalmovesforum.com
Newsletter: https://criticalmoves.beehiiv.com
Spotify: https://criticalmovespodcast.com/spotify
Apple: https://criticalmovespodcast.com/apple
Amazon: https://criticalmovespodcast.com/amazon
Discord: https://criticalmovespodcast.com/discord
Facebook: https://www.facebook.com/criticalmovespodcast
Twitter: https://twitter.com/CriticalMoves_
Instagram: https://www.instagram.com/criticalmovespodcast
Reddit: https://www.reddit.com/r/CriticalMoves
Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus. Games discussed include Victoria 3, Stellaris, Crusader Kings, Hearts of Iron 4, Anno, Tropico, Civ 6 and 7, Offworld Trading Company, City Skylines and more.
Al is joined by Adam and Jack to work out how to build a strategy library on a budget, or for nothing at all. This one came straight from the Critical Moves Discord: community member Cooper asked us to revisit the cheaper alternatives after Episode 89, so here it is. We get into price tracking with GG.deals and whether the cheap key sites can be trusted, the best free games led by Beyond All Reason, free-to-play routes into Crusader Kings and the wider Paradox catalogue, and whether Xbox Game Pass and Prime Gaming earn their keep. From there it is the case for playing older titles, GOG and its preservation work, the games that never seem to leave the sale page, and the modding scenes that turn a cheap base game into hundreds of hours. Got an episode idea? Come and suggest one in the Discord.
Beyond All Reason — https://www.beyondallreason.info/
0 A.D. — https://play0ad.com/
OpenTTD — https://www.openttd.org/
OpenRCT2 — https://openrct2.io/
Unciv — https://yairm210.github.io/Unciv/
FreeCiv — https://www.freeciv.org/
OpenRA — https://www.openra.net/
OpenXCOM — https://openxcom.org/
Mindustry — https://mindustrygame.github.io/
Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stellaris even counts as a simulation. It winds up in X4, War Thunder and mil sims like Squad, Hell Let Loose and Arma, and whether those belong under the war gaming umbrella at all.
Tim and Adam step away from the screen this week to talk about strategy on the tabletop. It turns out board gaming and strategy gaming sit right next to each other, and the two get into what the medium does better than a PC ever could.
They make the case for Eclipse: Second Dawn as the finest strategy board game ever made, argue over whether Twilight Imperium is worth an eight hour commitment, and marvel at the Europa Universalis board game that ate a whole weekend and still only reached the halfway point. Along the way they dig into the real divide in board gaming, victory point optimisation versus everything else, and why direct conflict at the table can end friendships in a way a stranger on the internet never could.
There's plenty on the crossover too: how deck builders like Dune: Imperium shaped Hearthstone and Balatro, why Tabletop Simulator captures the social side more than the play, and where the Civilization adaptations get it right and where they fall flat. The 1979 Dune gets its due as a masterclass in asymmetry, and the episode closes with first game recommendations and a handful of honourable mentions.
From the publisher's feed
Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover…
These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics and design choices that shape the games we love.
We're an RTS podcast, a 4X podcast, a place for smarter conversations about tactics and strategy gaming. Critical Moves is made for players who think about systems, mechanics, and design.
New episodes every Friday.
https://criticalmovespodcast.com

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