Everybody's Talking At Once

Criticizing Videogame Critique, Part 1, with Richard Terrell


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ETAO Podcast, Episode 27. Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here’s where things get interesting) rate game critique. What’s being measured there, and how is he measuring it, and to what end? Last time, we talked about what games are, what art is, and why he considers […]
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Everybody's Talking At OnceBy Drew Messinger-Michaels, Frances Michelle Cannon, and Lucio Valentino

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