This week on the Rocket Punch Cast is all about "Crunch"! Cameron and Will sit down to discuss the recent events from Rockstar and Red Dead Redemption 2 involving comments about their work practices, and take a hard look at some of the overtime work practices in the gaming industry. With game developers working so hard, lots of the time too hard, to get us the games that we desire, can there be ways to alleviate the burdens of crunch for them? How does crunch trickle down and affect consumes and shareholders? Is there a solution for all of this?