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What if it were possible to design and build a mobile product all on your phone — and what if it were a better way of working?
As designers, we are used to designing on our computer - which is often not the end-device of interaction. There are easy ways to transfer the content to phones but with our new guest
Dan LaCivita
we discuss a bold new idea:
What if you could design directly on your phone and it would be even better then designing on a different device?
Are a keyboard, mouse, and desktop the best tools for creating mobile products… or have they become barriers?
That question started the journey of what came to be
Play
which Dan founded together with colleagues.
Play is the first native iOS design tool built for creating mobile products.
What does it mean for the future of design?
Design, iterate, and collaborate directly from your phone, experiencing your design as you create it while taking full advantage of native iOS features to bring your product to life.
We are thrilled to launch our EP65 with Dan LaCivita, Co-Founder of Play.
In the episode, we chat about the role of mobile interactions for innovation.
Also why innovation often starts by saying "NO" when it comes to product requirements. The approach of focus actually opens up the field for innovation.
We also dig into cross-device interaction and his experience leading a major design agency in New York called Firstborn, which got later acquired where you can learn about how to run a large design business and grow it even further.
Thanks a lot for your time and for your learnings Dan!
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What if it were possible to design and build a mobile product all on your phone — and what if it were a better way of working?
As designers, we are used to designing on our computer - which is often not the end-device of interaction. There are easy ways to transfer the content to phones but with our new guest
Dan LaCivita
we discuss a bold new idea:
What if you could design directly on your phone and it would be even better then designing on a different device?
Are a keyboard, mouse, and desktop the best tools for creating mobile products… or have they become barriers?
That question started the journey of what came to be
Play
which Dan founded together with colleagues.
Play is the first native iOS design tool built for creating mobile products.
What does it mean for the future of design?
Design, iterate, and collaborate directly from your phone, experiencing your design as you create it while taking full advantage of native iOS features to bring your product to life.
We are thrilled to launch our EP65 with Dan LaCivita, Co-Founder of Play.
In the episode, we chat about the role of mobile interactions for innovation.
Also why innovation often starts by saying "NO" when it comes to product requirements. The approach of focus actually opens up the field for innovation.
We also dig into cross-device interaction and his experience leading a major design agency in New York called Firstborn, which got later acquired where you can learn about how to run a large design business and grow it even further.
Thanks a lot for your time and for your learnings Dan!