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On today's episode I talk to Dan Mezick, author of the Culture Game and the founder of Open Space Agility. Dan has a really unique perspective on culture, self management and how to make agile really work. At the core, agile believes that a team doing work is the authority on what needs to be done for that work, since they're closest to the work. This is self management at the team level.
In trying to make a switch to agile ways of working, organizations often dictate new frameworks, patterns and procedures. To dictate a new way for how work is to be done is basically the opposite of self management...and a clear limit on how an externally generated conversation design can really work: Change from the outside is going to get push back.
That Agile is implemented in a non-agile way is an irony not lost on Dan!
in Dan's view, culture is a game, how work is done is a game, meetings are games, with rules, ways progress is measured...some of the rules are implicit, some are explicit, but it's kind of annoying to play a game with no rules, or with rules unevenly applied, or with rules that change without notice. If you're a reader of "Calvin and Hobbes" you've heard of CalvinBall, and you know how frustrating it is!
Whoever *must* play, can't really play... (that's from james carse's excellent book on Finite and Infinite games)
Dan suggests that agile be *invite only*, pull, not push, and that that "pull" invitation be in the form of an Open Space meeting. People that opt in, step into the circle, decide what to talk about, and leave with proceedings, outputs. That starts a new game, with new rules, written by those who want to play.
Dan's Open Space Agility process is an answer to the question of how to change the rules of a work culture in a clear and fair way, without hemorrhaging people in the process. Open Space dictates that whoever responds to the invitation are the right people, what conclusions they come to are the right conclusions, worthy of an experimental test, at the very least.
Open space meeting philosophy has infected my own conversation design practice. I feel particularly uneasy when a facilitator I'm working with tries to massage or shift the decisions a group is coming to....it's one of the reasons I say a facilitator should ask better questions instead of giving answers. A great question is an invitation. An invitation is the start of a new conversation. This episode has me rethinking all the invitations I send out, for all my meetings, and all my conversations, moment by moment. Are my invitations inviting? Are people hearing an invitation to the game I want them to play?
Check out the a bonus track where Dan and I talk about Holocracy and his work with Zappos....enjoy the episode!
The Agile Manifesto: 12 values and 4 principles
Jeff Sutherland
Scrum: rules, roles, artifacts
Planning Poker
User Stories
The Alpha Geek and the pecking order
meetings as games
Open Space Agility
Open Space four principles and the law of two feet
Butterfly and the Bumblebee
Waterfall vs Agile Culture
Pull vs Push Culture
Triggering Self management
AgileBoston.org
four variables in software development: cost, delivery date, features, quality
client's changing their mind is a feature, not a bug
Pareto's Principle is the opposite of what you think
90% syndrome
Code gets brittle
The Big Picture Diagram of Open Space Agility
Signal Events in Culture
Buying into a process vs. Authoring a process
Proceedings of an Open Space Meeting
Organizational Cadence
The Agile Imposition
Beware the man of one book
SaFE Framework
Taylorism
Extras:
The Mandate of Holocracy at Zappos
Holocracy or Quit
4.9
3838 ratings
On today's episode I talk to Dan Mezick, author of the Culture Game and the founder of Open Space Agility. Dan has a really unique perspective on culture, self management and how to make agile really work. At the core, agile believes that a team doing work is the authority on what needs to be done for that work, since they're closest to the work. This is self management at the team level.
In trying to make a switch to agile ways of working, organizations often dictate new frameworks, patterns and procedures. To dictate a new way for how work is to be done is basically the opposite of self management...and a clear limit on how an externally generated conversation design can really work: Change from the outside is going to get push back.
That Agile is implemented in a non-agile way is an irony not lost on Dan!
in Dan's view, culture is a game, how work is done is a game, meetings are games, with rules, ways progress is measured...some of the rules are implicit, some are explicit, but it's kind of annoying to play a game with no rules, or with rules unevenly applied, or with rules that change without notice. If you're a reader of "Calvin and Hobbes" you've heard of CalvinBall, and you know how frustrating it is!
Whoever *must* play, can't really play... (that's from james carse's excellent book on Finite and Infinite games)
Dan suggests that agile be *invite only*, pull, not push, and that that "pull" invitation be in the form of an Open Space meeting. People that opt in, step into the circle, decide what to talk about, and leave with proceedings, outputs. That starts a new game, with new rules, written by those who want to play.
Dan's Open Space Agility process is an answer to the question of how to change the rules of a work culture in a clear and fair way, without hemorrhaging people in the process. Open Space dictates that whoever responds to the invitation are the right people, what conclusions they come to are the right conclusions, worthy of an experimental test, at the very least.
Open space meeting philosophy has infected my own conversation design practice. I feel particularly uneasy when a facilitator I'm working with tries to massage or shift the decisions a group is coming to....it's one of the reasons I say a facilitator should ask better questions instead of giving answers. A great question is an invitation. An invitation is the start of a new conversation. This episode has me rethinking all the invitations I send out, for all my meetings, and all my conversations, moment by moment. Are my invitations inviting? Are people hearing an invitation to the game I want them to play?
Check out the a bonus track where Dan and I talk about Holocracy and his work with Zappos....enjoy the episode!
The Agile Manifesto: 12 values and 4 principles
Jeff Sutherland
Scrum: rules, roles, artifacts
Planning Poker
User Stories
The Alpha Geek and the pecking order
meetings as games
Open Space Agility
Open Space four principles and the law of two feet
Butterfly and the Bumblebee
Waterfall vs Agile Culture
Pull vs Push Culture
Triggering Self management
AgileBoston.org
four variables in software development: cost, delivery date, features, quality
client's changing their mind is a feature, not a bug
Pareto's Principle is the opposite of what you think
90% syndrome
Code gets brittle
The Big Picture Diagram of Open Space Agility
Signal Events in Culture
Buying into a process vs. Authoring a process
Proceedings of an Open Space Meeting
Organizational Cadence
The Agile Imposition
Beware the man of one book
SaFE Framework
Taylorism
Extras:
The Mandate of Holocracy at Zappos
Holocracy or Quit
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