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Studios come and go, some rise while other fall. It's unfair, cruel and quite random. Yet tenacity and diligence are the key for each and every single one of them. Darkworks tried, pitching a dozen of games yet only releasing... two.
Following me at the dawn of a new year as I retell the genesis of Darkworks; Parisian lone gunman responsible for the revamp of Alone in the Dark and a lot of unfufilled dreams.
This is the first part of a two parter.
Studios come and go, some rise while other fall. It's unfair, cruel and quite random. Yet tenacity and diligence are the key for each and every single one of them. Darkworks tried, pitching a dozen of games yet only releasing... two.
Following me at the dawn of a new year as I retell the genesis of Darkworks; Parisian lone gunman responsible for the revamp of Alone in the Dark and a lot of unfufilled dreams.
This is the first part of a two parter.