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Upon liberating the enigmatic Korral Munnion, you squared off with six cultists. After killing one and letting on a escape, you subdued four others and trussled them in the study.
Led by a captive-turned-guide, you traversed the labyrinthine passages to a location described by Korral as 'the descent'. Inside a musty, dust-choked ruin, a grotesque surprise awaited you. This deceptive creature was a simple, undulating blob, a gelatinous abomination with a deceptive wobble and bobble.
Thanks to Cybele's quick wit, you clambered down a precipice, onto scaffolding erected to allow for an easy descent down to the cathedral square below.
What is Might & Mercy?
We want to share an epic story with fellow tabletop players and enthusiasts! Our challenge for us is to craft an original, quality story while balancing family time and demanding careers. We chose the 13th Age system as it offers great storytelling tools, solid world building and flavourful character options. It's really a homebrew campaign captured for you to enjoy.
Support the Might & Mercy team. How?
We love tabletop gaming and role playing games. We love Critical Role, Dimension20, NaddPod, Cthulhu, and other D&D and Pathfinder actual play. We started off playing D&D, and use the 13th Age for this podcast, but the Might & Mercy setting is created by T.G. Ellis specifically for this podcast, inspired by the rules from the 13th Age system.
This podcast uses trademarks and/or copyrights owned by Fire Opal Media Inc., which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This podcast is not published, endorsed, or specifically approved by Fire Opal Media.
Upon liberating the enigmatic Korral Munnion, you squared off with six cultists. After killing one and letting on a escape, you subdued four others and trussled them in the study.
Led by a captive-turned-guide, you traversed the labyrinthine passages to a location described by Korral as 'the descent'. Inside a musty, dust-choked ruin, a grotesque surprise awaited you. This deceptive creature was a simple, undulating blob, a gelatinous abomination with a deceptive wobble and bobble.
Thanks to Cybele's quick wit, you clambered down a precipice, onto scaffolding erected to allow for an easy descent down to the cathedral square below.
What is Might & Mercy?
We want to share an epic story with fellow tabletop players and enthusiasts! Our challenge for us is to craft an original, quality story while balancing family time and demanding careers. We chose the 13th Age system as it offers great storytelling tools, solid world building and flavourful character options. It's really a homebrew campaign captured for you to enjoy.
Support the Might & Mercy team. How?
We love tabletop gaming and role playing games. We love Critical Role, Dimension20, NaddPod, Cthulhu, and other D&D and Pathfinder actual play. We started off playing D&D, and use the 13th Age for this podcast, but the Might & Mercy setting is created by T.G. Ellis specifically for this podcast, inspired by the rules from the 13th Age system.
This podcast uses trademarks and/or copyrights owned by Fire Opal Media Inc., which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly prohibited from charging you to use or access this content. This podcast is not published, endorsed, or specifically approved by Fire Opal Media.