Welcome to episode 40 of Deadzone the Podcast. Jack and Rob round-up their rules discussion and look at Warpath Alpha's Command rules!.~NewsNew Deadzone Logo ConceptIndustrial TerrainAsterian Troop Transport..~Rules Discussion Round-UpInitiative -roll 2d8-add 1d8 if didn’t finish last last turn-each roll under command total is success-person with most successes gets initiative -can act first or pass.Model Speed-models given speed stat and can move that many squares on short action or double on long action.Leadership-get rid of battle cards-Command Action short action-can give model long action-harder to do farther away they are-no limit to use. Abilities -remove all abilities that are superfluous or just add or subtract dice to roll-everything else on stat line-only weapons should have what they do separate as they are usually more complex.Cards-keep mission and stat cards only in starter box-mission cards replaced by scenarios-stat cards replaced by stat lines or good army builder apps-battle cards replaced by better command ability.Balance-add more models to factions who need better units to make them competitive-fix point costs on overpriced Mercs and weak factions-do not nerf the other factions to create balance-make it fun to lose..~Shout OutsGareth H. Graham on Facebook sent us a nice message“just wanted to say - huge fan of the Podcast. Inspired me to order it in to South Africa”.Daria Winterhttps://twitter.com/btgamer_winterEnforcers.Jack “Hiroku” Fyke..~Battle Report..~All Images Copyright Mantic Games, Picture Owners Deadzone the Podcast~~Contact us at
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