Death in RPGs: Explicit and Implicit Rules and Assumptions
In this episode, I tackle the issue of Player Character mortality in RPGs, how campaign design affects the impact of PC death, and how systems can influence how death is presented in the games.
Death in RPGs: Explicit and Implicit Rules and Assumptions
In this episode, I tackle the issue of Player Character mortality in RPGs, how campaign design affects the impact of PC death, and how systems can influence how death is presented in the games.