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🦒✨ This Week in Weird Giraffe Games — PAX Unplugged Recap, Designer Signings, New Prototypes & 2026 Plans!
Hi friends! I’m Nick, and welcome to This Week in Weird Giraffe Games — a behind-the-scenes look at the life of running a tabletop publishing company. I’m joined by Carla (founder of WGG for ~10 years!) and Justin, our General Manager, booth runner, demo master, and all-around joy-creator.
This episode was filmed from Justin’s legendary board game house, where we also played through a ton of solo games, prototypes, and upcoming Weird Giraffe titles!
We haven’t posted in a while because… we’ve been everywhere:
Seattle → Portland → Cleveland (wedding!) → Hosting friends for 3 weeks → Prepping for PAX Unplugged → PAX itself → Now Washington, D.C.
One of our best conventions ever:
Logic & Lore SOLD OUT on Saturday!
Fans brought their friends back to the booth just to share the game
Designers Darren & Jason did signings and got to see their own game sell out
Kingdoms of the Deep got its first real non-pandemic-era release buzz
Ian Zhang demoed it and players said it “feels like Scythe, but easier to jump into”
People who played demos were immediately buying copies
Logic & Lore appeared in the Mystery Game Tournament — players loved it and stayed late to play multiple rounds!
At Justin’s home base, we:
Decompressed from PAX
Finalized Reef & Ruins manufacturing
Wrapped up Surplus of Sloths edits (almost ready for print!)
Playtested next year’s prototypes
Evaluated a promising pitched game (!!)
Worked on the second Logic & Lore game, which finally clicked into place
Started planning the 2026 lineup — our 10-year anniversary!
We toured Games and Stuff in Baltimore — a massive, beloved store that carries WGG titles. We shopped the Black Friday deals (yes, we needed an extra suitcase), chatted with staff, and saw our games on shelves!
Carla’s improvement of the week:
Don’t change systems just to change them.
We explored switching from Asana/Google Docs to Notion… and realized the time cost outweighed the benefit. This applies to:
Project management tools
Board game design
Life choices
Make intentional improvements, not impulsive ones.
We’re preparing for a huge 2026 with:
Pelican (Houston)
Dice Tower West
Gamma Expo
Gen Con
PAX Unplugged
A slate of expansions, promos, prototypes, and new releases
And yes… cats and feathers were mentioned 👀
We’re excited to be back posting weekly(ish). Life happens — burnout is real — but we’re learning how to balance passion and sustainability. Thanks for learning alongside us.
If you enjoyed this peek behind the curtain, hit Like, Subscribe, and leave a comment telling us:
What should we cover in the next episode?
🦒 Weird Giraffe Games: https://weirdgiraffegames.com
🐲 Logic & Lore: https://weirdgiraffegames.com/logic
🌊 Kingdoms of the Deep: https://weirdgiraffegames.com/KotD
📬 Join the WGG Insiders Mail List: https://weirdgiraffegames.com/mail
🎲 Tabletop Simulator Links: https://weirdgiraffegames.com/tts
📱 Follow us everywhere: @WeirdGiraffeGames
By Carla Kopp🦒✨ This Week in Weird Giraffe Games — PAX Unplugged Recap, Designer Signings, New Prototypes & 2026 Plans!
Hi friends! I’m Nick, and welcome to This Week in Weird Giraffe Games — a behind-the-scenes look at the life of running a tabletop publishing company. I’m joined by Carla (founder of WGG for ~10 years!) and Justin, our General Manager, booth runner, demo master, and all-around joy-creator.
This episode was filmed from Justin’s legendary board game house, where we also played through a ton of solo games, prototypes, and upcoming Weird Giraffe titles!
We haven’t posted in a while because… we’ve been everywhere:
Seattle → Portland → Cleveland (wedding!) → Hosting friends for 3 weeks → Prepping for PAX Unplugged → PAX itself → Now Washington, D.C.
One of our best conventions ever:
Logic & Lore SOLD OUT on Saturday!
Fans brought their friends back to the booth just to share the game
Designers Darren & Jason did signings and got to see their own game sell out
Kingdoms of the Deep got its first real non-pandemic-era release buzz
Ian Zhang demoed it and players said it “feels like Scythe, but easier to jump into”
People who played demos were immediately buying copies
Logic & Lore appeared in the Mystery Game Tournament — players loved it and stayed late to play multiple rounds!
At Justin’s home base, we:
Decompressed from PAX
Finalized Reef & Ruins manufacturing
Wrapped up Surplus of Sloths edits (almost ready for print!)
Playtested next year’s prototypes
Evaluated a promising pitched game (!!)
Worked on the second Logic & Lore game, which finally clicked into place
Started planning the 2026 lineup — our 10-year anniversary!
We toured Games and Stuff in Baltimore — a massive, beloved store that carries WGG titles. We shopped the Black Friday deals (yes, we needed an extra suitcase), chatted with staff, and saw our games on shelves!
Carla’s improvement of the week:
Don’t change systems just to change them.
We explored switching from Asana/Google Docs to Notion… and realized the time cost outweighed the benefit. This applies to:
Project management tools
Board game design
Life choices
Make intentional improvements, not impulsive ones.
We’re preparing for a huge 2026 with:
Pelican (Houston)
Dice Tower West
Gamma Expo
Gen Con
PAX Unplugged
A slate of expansions, promos, prototypes, and new releases
And yes… cats and feathers were mentioned 👀
We’re excited to be back posting weekly(ish). Life happens — burnout is real — but we’re learning how to balance passion and sustainability. Thanks for learning alongside us.
If you enjoyed this peek behind the curtain, hit Like, Subscribe, and leave a comment telling us:
What should we cover in the next episode?
🦒 Weird Giraffe Games: https://weirdgiraffegames.com
🐲 Logic & Lore: https://weirdgiraffegames.com/logic
🌊 Kingdoms of the Deep: https://weirdgiraffegames.com/KotD
📬 Join the WGG Insiders Mail List: https://weirdgiraffegames.com/mail
🎲 Tabletop Simulator Links: https://weirdgiraffegames.com/tts
📱 Follow us everywhere: @WeirdGiraffeGames