Ever wondered how PC demos are made? What technologies are used and how people are working together in such a loose environment? Let's have a look together at how the demo "Grow Beyond", the invitation for Revision 2025 was made.
In September 2024 a handful of people came together to create the invitation to the biggest demoscene event of the year. They only had a rough concept, no engine, no assets and most haven't worked together before - and the deadline for the release was only six months away.
This is the story of how this demo was made - what we planned to do, what worked, what didn't and how we resolved the many issues along the way.
We'll have a look at the custom tools, pipelines and workflows developed for this production as well as the organizational and creative challenges that we faced in this project.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://cfp.gulas.ch/gpn23/talk/3PREZS/