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As they wrap up the season finale, Jose and Andrew finally see a light at the end of the tunnel. But first they must pass through the phantasm plague town of Mordent, before social distancing their way through the plague filled streets of Richemulot, where they interrupt a courthouse drama concerning rats. After taking a brief detour through the almost too good to be true because it is variety of Tepest, in which they respectfully decline the celebrations and local festivities, they hunt for the most dangerous game (no, not Shadowrun) in the humid jungles of Valachan. They discuss what’s in store for the future of the podcast, and then finally traverse through the fogs, surely to never return to any of these vicious hellscapes
5
33 ratings
As they wrap up the season finale, Jose and Andrew finally see a light at the end of the tunnel. But first they must pass through the phantasm plague town of Mordent, before social distancing their way through the plague filled streets of Richemulot, where they interrupt a courthouse drama concerning rats. After taking a brief detour through the almost too good to be true because it is variety of Tepest, in which they respectfully decline the celebrations and local festivities, they hunt for the most dangerous game (no, not Shadowrun) in the humid jungles of Valachan. They discuss what’s in store for the future of the podcast, and then finally traverse through the fogs, surely to never return to any of these vicious hellscapes