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ABX is our "Anansi Blender eXtensions", which is our studio helper code. I'm currently working on the core functionality, and one thing I need is to get some context on the file I'm processing so that we can correctly generate names, identify appropriate configurations, and so on.
To this end, I've written a "FileContext" module to get information from the path, filename, and on-disk explicit data files (in YAML format). This applies to any kind of file, not just Blender, so it'll probably be a prototype for a similar module in KitCAT as well.
For ABX, this will be followed with a "BlenderContext" to module to work with data stored inside the Blender file (and probably to copy one to the other).
By ABX is our "Anansi Blender eXtensions", which is our studio helper code. I'm currently working on the core functionality, and one thing I need is to get some context on the file I'm processing so that we can correctly generate names, identify appropriate configurations, and so on.
To this end, I've written a "FileContext" module to get information from the path, filename, and on-disk explicit data files (in YAML format). This applies to any kind of file, not just Blender, so it'll probably be a prototype for a similar module in KitCAT as well.
For ABX, this will be followed with a "BlenderContext" to module to work with data stored inside the Blender file (and probably to copy one to the other).