Precinct Omega

Design #26 - Setting & Fluff


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As a tabletop game designer, what are the factors at play in different settings that you need to be aware of? How do you develop a bespoke setting for a tabletop game?

I take a typically rambling look at the subject and, naturally, tie it all back to my favourite subject: myself. Apologies to podcast listeners, because I sometimes forget that you only get the audio, while the video is on YouTube.

If you want to get launch notification on the forthcoming Kickstarter, check it here: https://www.kickstarter.com/projects/precinctomega/zero-dark-the-miniatures-line/

If you want to sign up for the newsletter, for behind-the-scenes insight and concept art, you can get it here: https://www.precinctomega.co.uk/newsletter-sign-up

Or if you feel moved to support the show, go here: https://www.patreon.com/precinctomega

Oh, and that blog I mentioned is here: https://marctgames.wordpress.com/

 

 

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Precinct OmegaBy Robey Jenkins

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