GameDev Loadout | A Game Developer Podcast

Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98

06.13.2018 - By Tony ChanPlay

Download our free app to listen on your phone

Download on the App StoreGet it on Google Play

On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.

Connect with Andrew Abedian

Andrew Lin

More episodes from GameDev Loadout | A Game Developer Podcast