Dice and Quills

Designing One-Shots That Actually Work


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One-shots are one of the most popular formats in tabletop RPGs — and one of the hardest to get right. In this episode, we break down what makes a one-shot succeed, from tight pacing and clear structure to meaningful character hooks and satisfying endings.

Whether you're onboarding new players, testing campaign ideas, or running a high-stakes one-shot for a public audience, this episode will give you the tools to design with purpose. We’ll cover how to avoid common pitfalls, adapt on the fly, and deliver stories that feel complete in a single session — without rushing or railroading.

If you've ever run a one-shot that fizzled, sprawled, or just ran out of time, this is the episode for you.

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Dice and QuillsBy Darren Ruckle