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This one felt special.
Mark Acero is one of those developers who has lived the industry. Street Fighter tournaments. 120-hour weeks in the early days. Combat design on major franchises. VR experimentation. Mentorship.
But what really stood out wasn’t the credits or the huge franchises, it was the mindset.
Mark talks openly about:
There’s something refreshing about someone who can say:
“I just want to make the best game I can.”
No fluff. No ego. Just clarity.
This episode is packed with practical lessons on leadership, bias, efficiency, and sustaining a long career in games.
HighlightsIf you’re navigating your own design journey, especially as a senior or aspiring lead, this is crucial insight and great listening!
Find the Podcast At:
Find Mark At:
By Alex SulmanThis one felt special.
Mark Acero is one of those developers who has lived the industry. Street Fighter tournaments. 120-hour weeks in the early days. Combat design on major franchises. VR experimentation. Mentorship.
But what really stood out wasn’t the credits or the huge franchises, it was the mindset.
Mark talks openly about:
There’s something refreshing about someone who can say:
“I just want to make the best game I can.”
No fluff. No ego. Just clarity.
This episode is packed with practical lessons on leadership, bias, efficiency, and sustaining a long career in games.
HighlightsIf you’re navigating your own design journey, especially as a senior or aspiring lead, this is crucial insight and great listening!
Find the Podcast At:
Find Mark At: