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In this episode of Dev to Dev, I sit down with Brian T. Kindregan, a veteran narrative designer whose career spans BioWare, Blizzard, Epic, Ubisoft, and beyond.
Brian shares the winding path that took him from working in Hollywood animation to writing some of the most memorable narrative moments in modern games. Along the way, he talks about learning the craft of interactive storytelling, the surprising differences between film animation production and game development, and the creative challenges that come with building stories inside massive AAA worlds.
What makes this conversation especially interesting is how honest Brian is about the realities of a creative career. From moving between industries to balancing leadership roles with creative work, he reflects on the moments that shaped his journey and the lessons he wishes more developers understood.
Highlights
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Find Brian’s Book at:
By Alex SulmanIn this episode of Dev to Dev, I sit down with Brian T. Kindregan, a veteran narrative designer whose career spans BioWare, Blizzard, Epic, Ubisoft, and beyond.
Brian shares the winding path that took him from working in Hollywood animation to writing some of the most memorable narrative moments in modern games. Along the way, he talks about learning the craft of interactive storytelling, the surprising differences between film animation production and game development, and the creative challenges that come with building stories inside massive AAA worlds.
What makes this conversation especially interesting is how honest Brian is about the realities of a creative career. From moving between industries to balancing leadership roles with creative work, he reflects on the moments that shaped his journey and the lessons he wishes more developers understood.
Highlights
Find the Podcast at:
Find Brian’s Book at: