Dev Game Club

DGC Ep 180: DOOM Bonus: SIGIL and Thy Flesh Consumed


Listen Later

Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM. We look at 1995's added fourth episode "Thy Flesh Consumed" as well as John Romero's 25th anniversary megawad SIGIL. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Thy Flesh Consumed & SIGIL

Podcast breakdown: 0:40 TFC & SIGIL 47:26 Break 47:59 Feedback

Issues covered: shooting a lot of eyes, who worked on what with Thy Flesh Consumed, difficulty level, level design propelling you forward, having to jump gaps by moving fast, open sight lines and being fired upon, more death surfaces, seeing the evolution of level design and discovery of emergent mechanics, having moments of surprise, Brett's rendering issues, the experiments in this game space, playing with expectations and making you feel like you know the level, circling back to the same place, seeing John Romero's style, being able to convey a level from memory in a single sentence, masterful manipulation of geometry, increasing detail and nuance, teaching you about the eye triggers, Baron backstabbing, Tim talks about the level with the three paths with the colored keys, being fully immersed in a level, squeezing every drop of blood from a design stone, being a master of your techniques, feeling a little too agitated, playing with a controller vs a mouse and keyboard, aim assist and magnetism, playing with highest resolutions and hardware, speed of controller games vs mouse & keyboard games, better tools and using DOOM as a learning tool, a lesson from the Pokemon series, the huge reach of the biggest franchise, Nintendo games as exemplars of good design, games we've been inspired by despite not having played much, the granularity of game bits, mental mapping in Will Wright's games, mea culpa mea maxima culpa, playing with a controller vs a mouse with the most recent game.

Games, people, and influences mentioned or discussed: Tim Willits, id Software, Kevin Cloud, John Romero, American McGee, GZDoom, Shawn Green, Hexen, 3D Realms, Daikatana, Nintendo, Switch, XBLA, nickmcco, Pokemon, Pokemon Go, GameCube, N64, JC Porcel, Super Crate Box, Final Fantasy (series), The Sims, Richard Evans, Will Wright, Mark Brown, The Game Maker's Toolkit, GTA III, Matt Ackeret, Apple ][, Atari 2600, The Witcher III, DOOM (2016).

Next time: DOOM (2016)

Links: MiniDOOM 2 Trailer

Download link for Mini DOOM2

https://twitch.tv/brettdouville, @timlongojr, and @devgameclub [email protected]

...more
View all episodesView all episodes
Download on the App Store

Dev Game ClubBy Brett Douville and Tim Longo

  • 4.9
  • 4.9
  • 4.9
  • 4.9
  • 4.9

4.9

227 ratings


More shows like Dev Game Club

View all
Rebel FM by Eat-Sleep-Game.com Staff

Rebel FM

2,046 Listeners

Retronauts by Retronauts

Retronauts

2,112 Listeners

DLC by DLC

DLC

1,103 Listeners

The Besties by Chris Plante, Griffin McElroy, Justin McElroy, Russ Frushtick

The Besties

4,833 Listeners

Watch Out for Fireballs! by Duckfeed.tv

Watch Out for Fireballs!

1,184 Listeners

Giant Bombcast by Giant Bomb

Giant Bombcast

5,669 Listeners

Into the Aether - A Low Key Video Game Podcast by Stephen Hilger + Brendon Bigley

Into the Aether - A Low Key Video Game Podcast

370 Listeners

Noclip Crewcast by Noclip

Noclip Crewcast

310 Listeners

The MinnMax Show by MinnMax

The MinnMax Show

2,111 Listeners

Triple Click by Maximum Fun

Triple Click

1,164 Listeners

A More Civilized Age: A Star Wars Podcast by A More Civilized Age

A More Civilized Age: A Star Wars Podcast

1,700 Listeners

The Nextlander Podcast by The Nextlander Podcast

The Nextlander Podcast

1,145 Listeners

Game Mess Mornings by Giant Bomb

Game Mess Mornings

118 Listeners

The Jeff Gerstmann Show - A Podcast About Video Games by Jeff Gerstmann | Daylight Media

The Jeff Gerstmann Show - A Podcast About Video Games

1,017 Listeners