Dev Game Club

DGC Ep 245: VtM Bloodlines Bonus Interview with Brian Mitsoda


Listen Later

Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro

Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater.

Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: Annual Takeaway Show!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub [email protected]

...more
View all episodesView all episodes
Download on the App Store

Dev Game ClubBy Brett Douville and Tim Longo

  • 4.9
  • 4.9
  • 4.9
  • 4.9
  • 4.9

4.9

227 ratings


More shows like Dev Game Club

View all
Rebel FM by Eat-Sleep-Game.com Staff

Rebel FM

2,046 Listeners

Retronauts by Retronauts

Retronauts

2,112 Listeners

DLC by DLC

DLC

1,103 Listeners

The Besties by Chris Plante, Griffin McElroy, Justin McElroy, Russ Frushtick

The Besties

4,833 Listeners

Watch Out for Fireballs! by Duckfeed.tv

Watch Out for Fireballs!

1,178 Listeners

Giant Bombcast by Giant Bomb

Giant Bombcast

5,671 Listeners

Into the Aether - A Low Key Video Game Podcast by Stephen Hilger + Brendon Bigley

Into the Aether - A Low Key Video Game Podcast

370 Listeners

Noclip Crewcast by Noclip

Noclip Crewcast

310 Listeners

The MinnMax Show by MinnMax

The MinnMax Show

2,111 Listeners

Triple Click by Maximum Fun

Triple Click

1,164 Listeners

A More Civilized Age: A Star Wars Podcast by A More Civilized Age

A More Civilized Age: A Star Wars Podcast

1,700 Listeners

The Nextlander Podcast by The Nextlander Podcast

The Nextlander Podcast

1,141 Listeners

Game Mess Mornings by Giant Bomb

Game Mess Mornings

118 Listeners

The Jeff Gerstmann Show - A Podcast About Video Games by Jeff Gerstmann | Daylight Media

The Jeff Gerstmann Show - A Podcast About Video Games

1,016 Listeners