Dev Game Club

DGC Ep 268: Final Fantasy VI (part nine)


Listen Later

Welcome to Dev Game Club, where this week we at last conclude our series on Final Fantasy VI. We give our takeaways and then turn to some of the mountain of feedback that's been piling up. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Issues covered: June says hello, developing deep character backstories, differing combat mechanics for each character, being pushed to mix parties at the end of the game, full world state changes, going against the grain, going dark places, getting a lot out of their engine and their small set of sprites, stretching beyond your audience's expectations, the alienness of opera, merging exploration with linear story, not knowing what order the story might come in, storylets and minimum expectations of how much game you get, Brett's Book Recommendation, dealing with the end of the world, having trouble getting past an early fight, a strange fan theory, having lots of story and wanting to split the characters, cautioning against reading too much into "original plans," marketing input, the contrasts of Terra and Celes, games as products of their constraints, the business constraints of a changing technology base with many developers, Terra's special ability, input lag in the Anthology, more about the weird Relm sketch glitz, how tools lag, higher fan expectations, the slowing of velocity with each generation, going towards the lowest common denominator or what we know works.

Games, people, and influences mentioned or discussed: Sebastian Deken, biostats, Chrono Trigger, Baldur's Gate, BioWare, Mass Effect, Dragon Age, Ultima (series), Gold Box (series), Wizardry, Dungeons & Dragons, SNES, Batman (obliquely), Shadow of the Colossus, God of War (series), Deus Ex, The Uninhabitable Earth, David Wallace-Wells, Death Stranding, Logan Wells, Skyrim, Star Wars, Sega, Phantasy Star, Wes from DFW, Ted Turner, The Museum of Film and Television, Mikael Danielsson, Sam, Johnny Pockets, Valheim, Cyberpunk, The Witcher III, Marvel, Wonder Woman, John Romero, DOOM (1993), Quake, Stardew Valley, Ratchet & Clank, PS3, Hideo Kojima, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: Ratchet & Clank (first level)

Links: An Ultima-te fail

Podcast rec from Johnny Pockets

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub [email protected]

...more
View all episodesView all episodes
Download on the App Store

Dev Game ClubBy Brett Douville and Tim Longo

  • 4.9
  • 4.9
  • 4.9
  • 4.9
  • 4.9

4.9

227 ratings


More shows like Dev Game Club

View all
Rebel FM by Eat-Sleep-Game.com Staff

Rebel FM

2,046 Listeners

Retronauts by Retronauts

Retronauts

2,112 Listeners

DLC by DLC

DLC

1,103 Listeners

The Besties by Chris Plante, Griffin McElroy, Justin McElroy, Russ Frushtick

The Besties

4,835 Listeners

Watch Out for Fireballs! by Duckfeed.tv

Watch Out for Fireballs!

1,178 Listeners

Giant Bombcast by Giant Bomb

Giant Bombcast

5,665 Listeners

Into the Aether - A Low Key Video Game Podcast by Stephen Hilger + Brendon Bigley

Into the Aether - A Low Key Video Game Podcast

370 Listeners

Noclip Crewcast by Noclip

Noclip Crewcast

310 Listeners

The MinnMax Show by MinnMax

The MinnMax Show

2,111 Listeners

Triple Click by Maximum Fun

Triple Click

1,164 Listeners

A More Civilized Age: A Star Wars Podcast by A More Civilized Age

A More Civilized Age: A Star Wars Podcast

1,699 Listeners

The Nextlander Podcast by The Nextlander Podcast

The Nextlander Podcast

1,141 Listeners

Game Mess Mornings by Giant Bomb

Game Mess Mornings

118 Listeners

The Jeff Gerstmann Show - A Podcast About Video Games by Jeff Gerstmann | Daylight Media

The Jeff Gerstmann Show - A Podcast About Video Games

1,016 Listeners