Dialogue Portraits

Dialogue Portraits

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Dialogue Portraits episodes

  • DCI Archives: David Polfeldt Interview

    Jonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in the links below.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 33 min
  • DCI Archives: Alex Amancio Interview

    Jonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 3 min
  • DCI Archives: Size Five Interview

    Jonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please!

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    57 min
  • DCI Archives: 2 Ton Studios Interview

    Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 27 min
  • DCI Archives: Dan Rickard Interview

    Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and Dark Souls elements, which recently came out of early access.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 14 min
  • DCI Archives: Watch Dogs Legion Interview Part 2

    Jonathan Miley has another chance to chat with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    18 min
  • DCI Archives: Tom Kail Interview

    Jonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 20 min
  • DCI Archives: Ian Degner Interview

    The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 14 min
  • DCI Archives: Titus Strickland Interview

    The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 2 min
  • DCI Archives: Michael Schmidt Interview

    Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.

    This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

    1 hr 39 min

About Dialogue Portraits

From the publisher's feed

Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as…