These days,
more and more students can -- and do -- opt out of animal dissection
in science classes, and not just because formaldehyde smells awful.
As fewer kids are morally comfortable with chopping up an amphibian
in the name of their education, an alternative will be needed.
VictoryXR's Steve Grubbs offers a solution through VR, and chats with
Alan about how XR can be used to enhance education in other ways,
too.
Alan: Today's guest is Steve
Grubbs, founder and CEO of VictoryVR, one of the world leaders in
virtual reality educational product development. To date, they have
created over 240 unique VR experiences, spanning over 50 different
learning units, with educational partners like Carolina Biological
and Oxford University. They have been able to develop brand new
educational encounters for VR users around the globe. Steve is also a
member of YPO and was recently featured in an article entitled
Virtual Reality Is Transporting Students to the Next Frontier in
Science Education. You can learn more about Steve's company at
VictoryXR.com. Steve, welcome to the show.
Steve: Alan, thanks for having
me. I appreciate it. We've been working in XR Technologies -- first
virtual reality, and then augmented reality -- since 2016. I first
tried to headset on near the end of 2015 and it struck me that this
type of technology would change the world. And so, we struck out and
decided that our field would be education. And so we dug in and
figured out how to do it, because at that point it was very difficult
to find people; you couldn't just hire people off the street who knew
how to create virtual reality technology. We set to work figuring it
out. In September of 2016, I attended a group meeting with some folks
in Dallas, and then by January of 2017, we had our first major
product in a school. I felt pretty good that we were able to move
quickly on that first experience.
Alan: That's incredible. Let me
ask you a quick question. What was the first experience that you
tried that inspired you to start VictoryVR?
Steve: Well, it was a MetaVRse
product that I downloaded to my phone some time, in Google Cardboard.
I am pretty sure I went to the iPhone store and tried a roller
coaster -- and this had been a few years now. And then I tried The
New York Times 360 News reporting on my phone and they both were
great, amazing, cool, and so I said, this is something I want to be a
part of.
Alan: For those people that
don't know you and VictoryVR, maybe just give us a 10,000-foot view
of your mission and why you're doing what you're doing, and where you
see the company going. Describe your company, the products, and the
platform that's being used.
Steve: We believe that we can
change education in a positive way around the world. If you think
about it, for decades -- I used to serve in the Iowa legislature, and
I was chairman of the Education Committee, and we spent a lot of time
addressing, how do we improve education? And there were a lot of
things we did on the input side, but at the end of the day, what we
all know is that if students love to learn, they love what they're
learning -- like all of us -- then there's no work in it; you just
love to do it, and you immerse yourself in it. We believe that XR
Technologies -- VR and AR -- are the solution to having students love
what they're learning. So we're creating as much content as possible,
aligned to standards, so that teachers can integrate it into their
lesson plans, or parents can just simply pull it off the shelf and
use it. I have a background in technology. I started my first tech
company in 1997, building web sites. I bought a book called "Web
Sites for Dummies," read it over the weekend, and announced to
my friends I was a web site builder and--
Alan: Ha!
Steve: